Strategy Guide/Walkthrough/FAQ - The Elder Scrolls 5: Skyrim - Dawnguard DLC
Strategy Guide/Walkthrough/FAQ - The Elder Scrolls 5: Skyrim - Dragonborn DLC
Strategy Guide/Walkthrough/FAQ - The Elder Scrolls 5: Skyrim - Hearthfire DLC
Advertisement
Note: All of the content below worked on the PS3 version of the game. Most of the content below will still work on the PS4 version, but some of the exploits may have been fixed. Please let us know about any of the content that does not work below.
Infinite skill level gainThis trick requires that you own a house with an alchemy lab. Obtain the Oghma Infinium book, but do not read it. Go to your house, and open the bookshelf. Read the Oghma Infinium book, then select the skill set to assign the skill gain. Close the book, but not the bookshelf. Store the book on the shelf, then take the book back off the shelf, and select it, but do not read it. Repeat this as many times as desired to get as much skill level gain as desired.
Duplicating apparel itemsPlace any apparel item (armor or jewelry for best results) on a mannequin. Then, put the item back into your inventory. Leave the location of the mannequin, and go to a different area (for example, exit a house), then return to the mannequin to find the item still on the mannequin, which you can then take. Repeat this as many times as desired.
Duplicating booksThis trick requires that you own a house with an alchemy lab. Activate the bookshelf, then place the desired book to be duplicated on it. Leave the menu, then immediately activate the bookshelf again. If your book has not yet physically appeared on the shelf, wait at the menu screen where you can loot the bookshelf. Once you see the book in front of you (it will hover in front of the shelf while the menu is open), loot the book from the shelf in the menu. Immediately close the menu, and you can click on the book itself to read and then take it. You will now have looted the book twice, putting two of them in your inventory. Repeat this as many times as desired. It is especially useful with expensive books such as the Oghma Infinium.
Easy experienceWhen you reach the part in the tutorial at the beginning of the game where you choose to enter the keep with either Hadvar or Ralof, choose Hadvar, Have Hadvar cut the bindings off your hands. Grab the iron sword off the wall in the room. Then, simply keep hitting Hadvar with the sword as he stands by the door to keep leveling up the One-Handed skill. Once you knock him down, make sure to not hit him anymore until he gets back up. To level up the Sneak skill, keep sneaking up on Hadvar while he stands by the door, and then attack him with the sword. Do this for the first 32 levels. Once you reach level 33 for the Sneak skill, you can simply sit behind him and hit him with the sword every six seconds. To level up the Two-Handed skill, progress a little further in the game, and get the two-handed sword. Once you reach the area with the bear where Hadvar gives you the bow and arrow, keep hitting Hadvar with the two-handed sword to easily level up the Two-Handed skill. Note: Do not press [Sneak] while doing this or Hadvar will move on. To level up the Destruction skill, keep burning Hadvar. If you leveled the One-Handed, Sneak, Two-Handed, and Destruction skills to level 100 using this method, you should have 37 perk points and be at level 37 to start the game.
Go to Riverwood village, and find Alvor & Sigrid's house. Inside is a man named Hadvar. Rest until it is after 8 a.m. so Alvor leaves the house. Sigrid and the young girl should remain downstairs, and Hadvar will be upstairs. If he is not, just wait until he comes upstairs. Then, save the game just in case there is a problem during the next part. Equip your strongest sword or weapon that you want to increase the skill level for, and sneak behind him until he cannot see you. Do a heavy strike, and he will stumble to the floor. When he gets up, he will have no knowledge that you hit him. He also never dies, so it can be done indefinitely. Repeat the process to level up as much as desired. This will also maximize your Sneak skill, and whatever weapon type you are using.
Easy goldTake a horse and carriage to Winterhold. Once in Winterhold, immediately turn right. Travel southwest from Winterhold to a location called 'Sightless Pit'. Just above Slightless Pit on the mountain is an alter with a skeleton on it. Beside the skeleton is a book called 'The Doors To Oblivion'. Pick up the book, and then kill the skeleton on the table. Two other skeletons will rise around the alter; kill them as well. Return to the skeleton near where you picked up the book, and loot its body, taking everything. Loot it again, and you will notice the book on the skeleton keeps reappearing. You can keep taking 'The Doors Of Oblivion' book worth 50 gold each. Every time you view the Skeleton's inventory, even if you do not take the book, it should add one book to the skeleton's inventory. Repeat this as much as desired.
At any time, go to Dawnstar. Once in Dawnstar, locate the entrance to the Iron-Breaker Mine, but do not enter it. To the left of the entrance are some rocks around a tree. Walk under the tree, and aim your crosshairs around the edges of the rocks until 'Search Chest' appears. Open it to find a large amount of free loot, including crafting supplies, weapons, armor, enchanted items, gold, and more. Note: The chest is invisible as it sits under the ground, but it is still lootable. Loot everything, then sell the items for a large sum of gold. It is recommended you bring a horse, as you will quickly become over-encumbered and unable to move quickly or fast travel. To reset the chest and get more loot, go back to the entrance to Dawnstar. You will see a Khajiit trader caravan. If the caravan is not there, wait a few days for it to return. Look for the Khajiit named 'Ahkari'. Save the game while looking at her, then attack her after saving. It is not necessary to kill her, as damaging her should be enough. Then, reload the saved game file, and talk to her. Ask to see her wares, then exit the 'Trade' menu, and return to the invisible chest by the mine. Repeat this process as many times as desired.
When doing the quest to get married, marry a follower. Then, make them follow you and trade items. They should have 750 gold because of the store they run. Take their gold, leave, and wait one day to get more gold. Repeat this as many times as desired.
While doing the quests to get the 'One With The Shadows' trophy, you will get a special request for Windhelm called 'Summerset Shadows'. Once you have completed this quest, Niranye will have 4,000 gold on her every two days. Keep stealing as much gold from her as desired. It is possible to steal almost 145,000 gold in thirty minutes. This also is an easy way to get the 'Golden Touch' trophy.
At the beginning of the game, when you reach the first town of Riverwood, find Hod. He usually stands at the top of the sawmill during the day. He will pay you for as much wood as you can give him. There is no limit to how much you can make by chopping wood and selling it to him, as he never runs out of gold like the merchants. Chop and sell as much wood to him as desired for easy gold.
Easy gold and Alchemy and Speech skillsThis trick requires some time to set up, but once it is done, you can get as much gold as desired. It requires the following:
- 1. Fortify Alchemy Enchantment
- 2. Helmet, gloves/bracers, two rings, and a necklace
- 3. Five Grand Soul Gems filled with Grand Souls. Grand Souls can be taken from Mammoths or bought.
- 4. The ingredients for Fortify Restoration potions: Abecean Longfins, Cyrodilic Spadetails, and Salt Piles. The fish can be obtained easily by swimming around Goldenglow Estate near Riften. Collect as many of these as you can, at least ten to fifteen of each ingredient.
- 5. Ingredients for a Fortify Enchanting potion: Snowberries, Spriggan Sap, Hagraven Claw, and Blue Butterfly Wing.
Start by enchanting your helmet, gloves, one of the rings, and the necklace with Fortify Alchemy using the Grand Soul Gems. It works best if your Enchanting is at 100 with five perks in Enchanter. Equip the newly fortified equipment. Go to an alchemy lab, and create a potion of Fortify Restoration. Exit and drink the potion. Without exiting the menu, go to 'Apparel', unequip, and re-equip the gear. Then, create another Fortify Restoration potion. Drink it, unequip, and re-equip the gear until you can craft very strong Fortify Restorations (in the millions of percent). If you go too high, the potions will start getting negative numbers. Do not drink those or the game will glitch. When you are satisfied with the strength of your potions, drink one, then craft a Fortify Enchanting potion. Go to an Arcane Enchanter, drink your Fortify Enchanting potion, and enchant the remaining ring with Fortify Alchemy. This negates the need to repeat this process. Then, go to any apothecary, and buy a Giants Toe and some Wheat. While wearing your ring, craft a potion using these two ingredients. You should get a massive increase in Alchemy. It will be worth hundreds of thousands of Septim. No merchant will have that much money, but sell it to them for whatever they can pay, and your Speech will rise to 100. If it does not raise your Speech skill to 100, make another potion, and repeat. After your Speech is leveled, add perks until you get to the 'Invest' perk. Go to the Riverwood trader, and invest in him. Go outside, and wait 48 hours. Return, and he will have 10,000 Septim. Sell him a potion to get all his gold. Go outside, and wait another 48 hours. Return, and sell him a potion to get all his gold. Repeat this as many times as desired. It is possible to get over 100,000 Septim in ten minutes in exchange for the cost of making the potions.
Easy gold and Enchanting and Smithing skillsNote: This trick requires a Soul Trap weapon and access to a smith and arcane enchanter. First, purchase an equal number of Iron Ingots, Leather Strips, and Petty Soul Gems. Fill the Petty Soul Gems (by killing with the Soul Trap weapon), then go to a smith. Create as many Iron Daggers as possible, then go to an arcane enchanter (there is one in Dragonsreach). Enchant all the daggers with the Petty Soul Gems (disenchant the Soul Trap weapon, if required). Go to a shop, and sell the daggers. Depending on your barter skill, you will make approximately 170 gold per dagger in profit, and will level up your Enchanting and Smithing skills. Note: Smith every three or four daggers, and enchant every one or two daggers early on.
Easy super weapons and armorThis trick requires the necessary perks in the Alchemy, Enchanting, and Smithing skills. First, enchant armor/boots/gloves/etc. with alchemy boosting properties. Then, equip the enchanted gear, and create a potion that enhances your enchanting skill for a certain amount of time. Go back, drink the potion, and enchant new equipment with alchemy boosting properties again. Your new equipment will now boost your alchemy even more, which will allow you to create a potion that enhances your enchanting even more than the first potion you made. Repeat this as many times as desired. Then, create smith boosting equipment and a smith boosting potion. Go to the blacksmith, and create your gear while you have your smith boosting equipment/potion, and upgrade it to the desired stats.
Adding Fortify enchantment to a weaponThis glitch requires you have 100 enchantment and the perk that allows you to add two enchantments to a weapon. First, go to the enchantment table, and select the soul gem you wish to use. Then, choose a weapon enchantment such as Frost damage, Stamina damage, Soul Trap, etc. Select a fortify enchantment, de-select the fortify enchantment, then select it again. You should now be able to select a weapon to enchant.
Infinite arrowsPickpocket someone who shoots target dummies with arrows, and take the arrows they were using (usually iron or steel). Then, give them one of the arrow type you want more of. They will now shoot that type of arrow instead of the one they were shooting before. Simply collect the arrows as they hit the target dummy to get as many arrows as desired.
After killing the first dragon and being appointed Thane of Whiterun, talk to the new house earl, and trade items with them. Give them one arrow from your best set of arrows, then remove their sword, and assign them a bow. Every time you go into battle, they will fire multiple arrows from the one you traded. Then, collect all of the arrows after the battle is over.
Infinite weight limitContainers are persistent and items do not disappear. Thus, any barrel, box, or chest can be used to store your items. It works best to use containers near a quick travel loading location. However, since the game is buggy, your items probably will not disappear when placed in a random barrel or chest, but there is no way to guarantee they will not disappear unless you purchase a house and store your items in it.
Easy armor, spells, and general experienceSet the difficulty to 'Novice', and have a weak one-handed attack enemy hit you while healing. This will level the armor you are wearing, Restoration, and also may level up Illusion.
Easy experience and Illusion skillMost spells require you to actively use them in combat situations or on specific objects to progress, but the Muffle spell does not require this. Muffle is an Illusion spell that quiets your movements. Continually cast Muffle while you are walking around the world of Skyrim to boost your Illusion skill and increase your overall experience.
Easy Archery skillGo to Riverwood, find an elf named Faendal, and then deliver a note to Camilla. Next, find Faendal, and ask him to follow you. Make sure you have at least 200 gold. Ask him to train you. When he does, ask him to trade with you. Go into his inventory, and take your money back. You can do this five times a level, and it really helps early in the game. Repeat this as much as desired.
Easy Blocking skillUse the following trick to level up your Blocking skill or save a few spare perks. Find a weak enemy that does not enter water (for example, a wolf). Pin yourself between the enemy and the water, then use a rubber band to hold the trigger button that controls your shield for as long as desired to keep leveling up the Blocking skill. Note: Make sure the enemy will not move from where he is attacking you.
Easy Conjuration skillTo get your Conjuration skill from Level 1 to 99 in approximately 1 to 2 hours, first complete the Dark Brotherhood questline. To begin the Dark Brotherhood questline, talk to the children in Honorhall Orphanage in Riften. Speak with Aventus Aretino in Windhelm to begin the faction quests. Purchase the Torture Room in the Dark Brotherhood hideout near Dawnstar. Purchase the Soul Bind spell. In the Torture Room, use the Soul Bind spell on the prisoners to reveal hidden treasure locations. Keep casting Soul Bind on the prisoners, as there is no penalty for continuously using the spell. Rest once you run out of mana, or wait for your mana pool to regenerate, then keep casting the spell. Repeat this as many times as desired. Note: This has been tested and confirmed to work with the Special Edition version of the game.
Buy or steal a horse. You can get one in Whiterun. Learn the Soul Trap spell. Then, use the Soul Trap spell on your horse. It will not harm your horse, but it will keep leveling up the Conjuration skill. Repeat this as much as desired.
This trick works best with the Bound Sword spell, as you are able to conjure two of these at the same time to gain experience faster. This works best when there is an enemy that is trying to fight you, but you are at an area that they cannot reach you (for example, fighting a troll or bear while you are too high for them to actually hit you). Use the Bound Sword spell, put the sword(s) away, then repeat the process to level up your Conjuration skill quickly.
This trick requires dragons roaming around and being far enough in The Dark Brotherhood to have Shadowmere. When you find where a dragon is located, fast travel there so Shadowmere can be with you. Start the battle with the dragon, but do not worry when the dragon goes after Shadowmere, as Shadowmere is invincible and will fight and eventually kill the dragon for you. While he is fighting the dragon, use the Bound Sword spell, put the sword(s) away, then repeat the process to level up your Conjuration skill quickly.
Easy Destruction skillWhen you join the Fighter's Guild, you will be prompted to go outside and duel with one of the members. When you are outside, switch to destruction magic, and use it against the opponent repeatedly. He will keep telling you to use a sword, but you will gain experience, and he will not die. Repeat this as much as desired to get easy XP for magic.
Easy Pickpocket skillGo to jail in Riften, then unlock your cell door. Directly across from your cell is a guy named Black-Briar. You can pickpocket him even after he catches you. Pickpocket all of his stuff, then place it back into his inventory. Repeat this as many times as desired to easily increase your Pickpocket skill level.
Easy Restoration skillGo to High Hrothgar. Go out the door to the area where you are taught the Whirlwind Sprint, then go to the right. Look for a small staircase that goes up to a blizzard of some kind. Go forward just enough to start getting hurt by it, then start using the Healing spell. Your health will go down slowly because you are using the healing spell, but you will also gain experience. This method is better than fighting an enemy and leveling up your experience since you can control how much damage you are taking by simply walking backwards.
Easy Smithing and Speech skillEvery time you go to a forge, make sure to talk to the person in charge of it, and buy all the iron ingot and leather or leather strips they are selling. Then, make as many leather strips as it takes for each iron ingot. Take it to the forge, and make an iron dagger that only takes one of each ingredient to create. If you sell it back to the merchant, sell it one at a time so you create more transactions to level up the Speech skill.
Easy Sneak skillAt the beginning of the game, you will encounter a sleeping bear in Helgen's Keep. Hadvar will say you can either sneak past it or kill it. Just off to the left of where Hadvar stops is a small rock pile. Go to the back side of it, and you can sneak in the crevice there and remain hidden from the bear. Keep sneaking at the rock to increase your Sneak skill level. Repeat this for a long as desired, as the bear will only move if it detects you. To make sure you are in a good location, sneak for a short time, then check your Sneak skill to see if it is rising. If not, move slightly closer to the bear and keep trying.
After the prologue part of the game, go to Embershard Mine. Kill the two bandits in the first chamber of the mine, then go into the short tunnel. Lower the bridge by pulling the nearby switch (explore along the tunnel on the far wall from the entrance). Continue through the next few rooms until you reach an area with a bandit in a sort of pit (the pit has a forge in it). Kill the bandit in the pit to attract the attention of the guard on the bridge. She will start shooting arrows at you. Hide about half way down the bridge in the shadows, and just keep walking into the wall while sneaking to easily level up your Sneak skill.
Reach White Run, and go east. Move toward the mountain until you find White River Watch. Kill the two bandits outside, and enter. The blind guy inside will ask if you are Ralph. Say yes, and then keep walking into the wall in the shadows while sneaking to easily keep leveling up your Sneak skill. You can also place a rubber band around the Analog-stick and controller and leave it for a few hours to keep leveling up while you are away.
Once you can go to Bleak Falls Barrow, go there, and talk to Sven about his love troubles with a girl. Accept to deliver a fake letter to the girl he mentions. Find the girl, and deliver the letter to her. Then, go to Faendal, and accept the 'Golden Claw' quest. Go back to Sven, and talk to him about the quest. Tell him to follow you, then sneak behind Sven, and sneak attack him. Repeat this as many times as desired to easily level up the Sneak skill, the weapon skill for the weapon you have equipped, and general experience. Note: Make sure you do not kill Sven. Sven will get mad at you when you keep attacking him, but he will never try to attack you back. Additionally, make sure to not get the perk that increases one-handed weapons to do 6x damage or the sneak attack will kill Sven.
Once you can reach the Greybeards at High Hrothgar, keep sneaking behind one of the Greybeards, and wait until you become undetected. Then, attack them, and keep repeating this as many times as desired. The Greybeards will not attack you, and this is not considered a crime. Additionally, you can use a weapon while you attack them, but there is a chance you will kill them. It works best while unarmed.
Easy Speech skillGo to Riften, and talk to the Dark Elf named Ungrien. Choose the 'Tell me about Maven Black-Briar.' option, and then select the persuade option. After that, the persuade option will not disappear, allowing you to keep selecting it as many times as desired to get easy experience and max out your Speech skill.
Easy stealingTo steal any item, simply grab a basket, bucket, kettle, or any other type of container. Then, place it over the head of the NPC that owns the item(s). While the container is over their head, they will not be able to see you as you steal the desired item(s). Note: This trick does not work for pick pocketing. It only works for stealing items off counters, shelves, etc. Additionally, there are a few, select NPC's that will not allow you to put a container over their head.
Simply move an item you wish to steal out of the owner's view by kicking it. Once the item is out of view of the owner, you can steal it without getting caught or penalized.
Easy weapon experienceWhen the Blades asks you to kill Paarthurnax, approach him to check if he is on the stone wall perfectly. Attack him with any desired weapon or destruction magic to increase it. If he dies, restart and try again. If done correctly, he will just keep taking the hits, then fly up and back down. He will never die, and you will not get any bounties for attacking him.
Free trainingGet any skill trainer as your follower, and train your skills with him. Then, ask him to trade, and take the gold you gave him back.
To get costly (especially on later levels) training for free, enter any guild where there are trainers in what you need, and gain their trust. Get the desired training you need from the trainer, and then pickpocket him (your money for the training will be in his pocket). It would normally be considered a crime, but the guild will not do anything about it or report it.
Free house in WhiterunYou normally would need 5,000 gold to buy the house in Whiterun, but this trick allows you to get it for free. Go to the man who sells you the house in Whiterun while he is asleep in his bed. He will sit up to talk to you. Make sure you are standing in a place that you can open the nightstand or dresser next to the bed while you are talking to him. As soon as you agree to buy the house, immediately open the dresser next to the bed, and put your gold into it, and return to the conversation. He will give you the key, and then you can simply take your gold back out of the dresser.
Getting items from display cases without lockpicksThis trick works on any item within a locked display case. Look directly at the item through the display case glass, then press X to activate the lockpick mini-game. Instead of actually picking the lock, press Circle to exit the lockpicking screen, then immediately press X. If done correctly, you will take the item from within the case without having to unlock the display case. For example, you can use this trick on the Elven Sword in the display case in Jarl Balgruuf's bed chamber area in Dragonsreach. It has a Master level lock, but this trick allows you to get it without even picking the lock. Note: This is still considered stealing in most cases; thus, try not to get caught.
Invincible dog companionGo to Falkreath, and find the smith named Lod. He will ask you to find his dog. You can find the dog, Barbas, outside of the village, and it will take you to the Shrine of Clavicus Vile. Once you speak with the Daedra Lord, the dog will accompany you until you finish the 'A Daedra's Best Friend' quest. Since the dog is considered a quest item, it cannot be killed. It will automatically attack enemies who approach you, but it will not lose any health. Note: You can also take another companion in addition to the dog.
Restocking any merchant's items and goldTo instantly refill any merchant's stock and gold, simply sell or buy anything from them. Then, save the game, kill the merchant, and load the saved game.
Advertisement
Larger teamUse the following trick to get a three person team with a five person squad. Have your main character ask Brelyan Maryon to join you after doing her side quest. Give her the Staff of Conjure Flame Atronach. Then, do the 'Taste Of Death' quest, and convince Verulus to follow. You should now have a total of three characters. When in combat, summon your familiar and have Maryon summon hers. There will now be five of you in battle. This makes the game easier when doing almost all side quests. In some side quests other characters will also join you, increasing your squad. Note: If you complete Mercer Frey's 'Scoundrel's Folly' quest, he will ask you to join him in another quest. When you accept it, you will now have four members in your team. You can travel to do quests with all four members, and when in battle your squad will increase to seven with conjuration abilities.
Floating boxesAt random times in the game, the shopkeepers of Whiterun (and possibly elsewhere) will sell a 'Miscellaneous' item called 'Do Not Delete'. It appears to be a common treasure chest, but they have no laws of gravity applied to them, like the paintbrushes in The Elder Scrolls 4: Oblivion. Thus, when you drop them, they float wherever your cursor was. Purchase two of them to get into areas you could not reach before, or even create a stairway into the sky.
Keeping the Rusty Mace and Mace of Molag Bal from House Of HorrorsEquip the Rusty Mace, then click on any weapon mount in Hjerlim to remove the mace from your inventory even though it is a quest item. Finish the quest to get the mace with unlocked potential, the Mace of Molag Bal. This can be used to keep other quest weapons that are meant to be given to others, since the game thinks it is not possible that the item is not in you inventory. The quests will continue as normal even though you have kept the weapons for yourself.
Becoming a vampireWhile in combat against vampires, you have a chance of contracting vampirism each time they land a hit on you. If you contract the disease, it can be cured with any regular disease potion. However, if you wait three days, the disease will become permanent, and you will gain the powers of a vampire. There are four stages of Vampirism. The longer you go without blood, the more powerful the benefits of vampirism will become, but the weaknesses will also get worse. You can only drink blood from sleeping NPCs. As each stage of vampirism increases, some effects stay the same, while others change. The four stages of Vampirism and their effect (changes between stages are only listed) are as follows:
Stage 1
Vampires have a 25% increase to their Illusion spells. They are 25% harder for NPCs to detect, have 100% resistance to diseases or poisons, and are 25% resistant to ice.
Vampires are 25% weaker to fire, and their health, magic, and stamina stats are reduced by 15 points in the sunlight. Those three stats also do not regenerate.
Vampires have the power to reanimate the dead to serve them. They can also improve their night vision with another power.
Vampires gain a spell that allows them to drain the health of their enemies.
Stage 2
Vampires are 50% resistant to frost, and their vampiric servant and drain powers are more powerful.
Vampires are 50% weaker to fire, and their health, magic, and stamina stats are reduced by 30 points in the sunlight.
Vampires gain the 'Vampiric Seduction' power, which calms enemies (animals and people) for 30 seconds. Thus, they will not attack you.
Stage 3
Vampires are 75% resistance to ice, and their powers of reanimating the dead and draining the living become more powerful.
Vampires are 75% weaker to fire, and their health, magic, and stamina stats are reduced by 45 points in the sunlight.
Stage 4
Vampires are 100% resistant to ice, and their vampiric servant and drain powers are more powerful.
Vampires are 100% weak to fire, and their health, magic, and stamina stats are reduced by 60 points in the sunlight.
All NPCs are hostile towards Stage 4 vampires.
Vampires gain the 'Embrace Of Shadows' power, which turns your character invisible for three minutes.
You can cure vampirism by turning to werewolf or by doing the 'Rising At Dawn' quest.
Becoming a werewolf (lycanthropy)There are several benefits to becoming a werewolf. In human form, you have increased health. In werewolf form, your speed and physical strength are increased. You are able to travel faster, have claws to tear enemies apart, and can use your howl to scare enemies to run away from battle. When you get injured, you can feed on ravaged corpses as a werewolf to heal your wounds. The werewolf effect is only temporary, and you ultimately revert back to human form, but you can prolong this effect. As a werewolf, you can also avoid the rested buff from sleeping. To become a werewolf, follow the questline of The Companions Of Whiterun. Once you reach the 'Silver Hand' quest, you will take part in a secret ritual, where you drink another werewolf's blood and turn into a werewolf yourself. You will be given a choice to commit yourself, and the quest will not advance if you do not commit.
Curing lycanthropyFirst, join The Companions faction. Successfully complete all quests for The Companions faction. Then, talk to the leader of The Companions, Kodlak Whitemane, or ask around about a cure for werewolves. Speaking with Aela the Huntress in Whiterun will also tell you more about The Companions' affliction. The Companions will offer you a special quest that will cure your lycanthropy, which is a permanent change. Thus, you will never be able to become a werewolf again. Successfully complete the quest to not be a werewolf ever again.
Joining the College Of WinterholdGo to the College Of Winterhold in Winterhold. Find the Grand Teacher Tolfdir, and he will offer the 'First Lessons' quest. Successfully complete the quest to join the College Of Winterhold.
Joining The CompanionsThere is a building called Jorrvaskr in Whiterun (look east of Dragonsreach). Inside the building, enter the basement to speak with Kodlak. He will offer the 'Take Up Arms' quest. Successfully complete the quest to join The Companions faction.
Joining The Dark BrotherhoodGo to Riverwood, and speak to the bartender inside the inn. Ask him if he has heard any rumors. He will eventually tell you about a boy that is trying to summon The Dark Brotherhood. Follow the side quest to Windhelm. When entering Windhelm, take an immediate right, and travel up the path until you encounter a Dark Elf and child talking. Enter the door to their left, and find the child inside. He will ask you to kill Grinelda The Kind in Riften. Go to Riften, enter the orphanage, and kill Grinelda. Fast travel back to Windhelm, and speak to the child again to get your reward. Next, go outside of the city, and wait for 24 hours. A courier will approach, and give you a note with black handprint on it that says 'We Know'. Go to the nearest inn, rent a room, and sleep for twenty four hours. When you awake, you will have been kidnapped by one of The Dark Brotherhood. They will tell you that if you kill one of the other three people in the room, they will release you. Choose a person, and kill them. Speak to The Dark Brotherhood again, and they will tell you to meet them at their lair in the pine forest in the far southwest corner of Skyrim. Fast travel to the western watchtower outside of Whiterun, then travel west towards the marker. When you reach the door, answer the question asked with 'Silence, My Brother' to enter the sanctuary. Speak to the first person you find inside the lair, and you will now be a member of The Dark Brotherhood.
The Dark Brotherhood is the most secretive of all the factions, and can be hard to find. Start by going to bars and asking about rumors or information. Try talking to bartenders in Windhelm. Eventually you will get a tip to speak with a boy named Aventus Aretino, located in the Aretino Residence in Windhelm. You also may be able to speak with him without first receiving the rumor. Speak to the boy, and accept the 'Innocence Lost' quest. Nothing will happen immediately after completing the quest, but soon afterwards, a courier will deliver you a note. Then, sleep and you will be contacted by The Dark Brotherhood. Talk to the stranger at your bedside, and you will then be in The Dark Brotherhood secret society.
Joining the Thieves GuildFirst, enter Riften, and find Brynjolf. He is in the town square at the storefront during daylight. Talk to him, and complete his quest. Then, he will ask to meet you at a bar called the Ragged Flagon, located underneath Riften, in the Ratway. Talk to him in the Ragged Flagon to start the 'Taking Care Of Business' quest. Successfully complete the quest to become a member of The Thieves Guild.
Words of powerIf you are having problems finding words of power, go to High Hrothgar, and find Arngeir. The first talk selection will be 'Have you found a new word of power?'. He will place a new quest in the 'Misc.' category for it. He will only give you one at a time, but he will keep giving them to you until there are no more.
Dragon Claw chamber codesGo into your items, and look at a Dragon Claw. Rotate it so you can see the bottom to see the code for the door that it unlocks.
Fast traveling while over-encumberedYou are not supposed to be able to fast travel while being over-encumbered. However, if you have a horse, it is not affected by your encumbrance. Thus, you will have the option to fast travel while on your horse.
Moving faster while over-encumberedIf you are over-encumbered and far away from your destination, the fastest way to move is through the Whirlwind Sprint Shout. It can be used continuously to get you to the nearest city quickly so you can sell. This also works when exiting caves and dungeons.
When you are carrying too much to run, equip a small weapon such as a sword or dagger, and use the power swing while walking to move faster. Note: You will need some stamina to perform the power swing. Additionally, be careful not to hit anyone, as you will obtain bounty, and possible attack from the guards.
Preventing fall damageFall damage can be prevented when sliding down mountains or vertical surfaces by quickly toggling Sneak mode on and off multiple times while sticking to the surface you are descending. This will nullify any damage caused by gravity, and can be very useful if you find yourself at the top of a dangerous looking mountain without any roads to go down.
Faster horse swimmingWhen you are going through water deep enough that your horse can swim, dismount and mount the horse to go faster.
Climbing mountainsWhen you reach a point while climbing a mountain and cannot progress forward any longer because the grade is too steep, simply face backwards and start jumping. Point your butt toward the peak, and continuously press [Jump]. It also helps to move slightly from side-to-side as you do this. You can often snag a rock along the way and shimmy up a mountain without having to use a set path. Sometimes facing forward at a 45 degree angle can also help.
Picking up skill books without reading themNormally, when you pick up a skill book that is not in a container, you will read it and gain a point in that skill. However, there is a way to avoid this by adding the book to your inventory so that you can save it for use later. This is useful for later in the game when it can be difficult to increase a skill. To use this method, you need to have a companion. When you see a skill book, talk to your companion, and select the 'I need you to do something' command. Then, put the cursor on the book, and select it. The dialog box will tell the companion to read the book, but the companion will add it to their inventory. You can then take the book from their inventory to read it and get the skill point when desired.
Dragon tomb locationUse a non-dangerous Shout in front of a guard, and a courier will deliver a letter from a 'friend', giving you the location of another dragon tomb.
Dragonreach cave puzzle solutionsInside the cave during your first mission for Dragonreach, you will have to solve a combination puzzle. Look to the wall above the closed gate. You will see two heads with a gap in the middle. Each one holds a picture of a creature (snake and dolphin). On the floor by the lever is the third creature (snake). The combination is Snake, Snake, Dolphine. The second combination is found deeper in the chambers. It is a turntable combination, which is more difficult. The solution is Bear, Owl, Bird. Insert the claw, and the door will open.
Defeating Giants easilyGet a Giant to chase you to a nearby river, then go under water, and the giant will immediately turn and walk away. When he does, sneak out, and shoot him with an arrow. When he turns around to attack, go back under the water, and he will again turn and walk away. Keep repeating this process until he is dead. Note: This is a slow process that takes a while to complete.
Control loading screenWhen the loading screen appears, press the Left and Right Analog-stick to rotate the models displayed.
Unique armor locationsSearch the indicated location/complete the indicated task to get the corresponding unique armor:
Ancient Helmet Of The Unburned: In the Labyrinthian Tribune, look for it in a corner behind a locked gate on top of a sword during 'The Staff Of Magnus' College Of Winterhold quest.
Archmage's Robes: You will get it as a reward at the College Of Winterhold from Tolfdir after completing 'The Eye Of Magnus' College Of Winterhold quest. Enchant the robes to reduce spell cost.
Cicero's Armor - Boots, Clothes, Gloves, Hat: Cicero, keeper for the Dark Brotherhood. In the Dawnstar Sanctuary, you can kill Cicero, keeper for The Dark Brotherhood, during 'The Cure For Madness' Dark Brotherhood quest to get his armor.
Execution Hood: You will find it with the captives at the Abandoned Shack during the 'With Friends Like These' Dark Brotherhood quest.
Gauldur Amulet Fragment: You will find it on the corpse of Mikrul Gauldurson in Folgunthur during the 'Forbidden Legend' side quest. Enchant the amulet to get a health boost.
Gauldur Amulet Fragment: You will find it on the corpse of Jyrik Gauldurson in Saarthal during the 'Forbidden Legend' side quest. Enchant the amulet to get a magicka bonus.
Helm Of Yngol: On top of the head of the skeleton sitting on the throne at the end of the Yngol Barrow dungeon. Enchant the item to boost frost resistance.
Jagged Crown: You will get this crown in Korvanjund Crypt during 'The Jagged Crown' Civil War quest.
Jester's Armor - Boots, Clothes, Gloves, Hat: You can find Jester on a table in the Dawnstar Sanctuary or in the chapel of The Dark Brotherhood Sanctuary.
Jeweled Amulet: You will get this amulet in Volunruud as a reward from Amaund Motierre during 'The Silence Has Been Broken' Dark Brotherhood quest.
Movarth's Boots: In Movarth's Lair, search for them by the bed in the corner at the back of the cave. Enchant the boots to fortify the sneaking skill.
Mystic Tuning Gloves: You will get it as a gift from Drevis Neloren at the College Of Winterhold after completing the 'Out Of Balance' College Radiant quest.
Party Boots, Clothes: You will get these items during the 'Diplomatic Immunity' main quest at Katla's Farm.
Saarthal Amulet: You will find the amulet in Saarthal during the 'Under Saarthal' College Of Winterhold quest. Enchant the amulet to reduce spell cost.
Savos Aren's Amulet: You will get it as a gift from Mirabelle Ervine at the College Of Winterhold after completing the 'Containment' College Of Winterhold quest. Enchant the amulet to get a magicka bonus.
Shield Of Solitude: Go to the Blue Palace in Solitude, and successfully complete the 'The Wolf Queen Awakened' side quest to get this item as a gift from Falk Firebeard. Enchant the shield to improve its resistance against magic by 10% and block by 15%.
Shield Of Ysgramor: Loot the chest near Ysgramor's Sacrophagus in Ysgramor's Tomb during the 'Glory Of The Dead' Companions quest. Enchant the shield to get a health and magic resistance boost.
Tumblerbane Gloves: Upgrade your Dawnstar Sanctuary bedroom during the 'Where You Hang Your Enemy's Head' Dark Brotherhood Radiant quest to get the gloves. Enchant the gloves to improve lock picking.
Worn Shrouded Armor - Boots, Cowl, Gloves: You can find it in the Dawnstar Sanctuary during 'The Cure For Madness' Dark Brotherhood quest.
Mage Standing Stone allow you to learn magic skills 20% faster. Thief Standing Stone allow you to learn stealth skills 20% faster. Warrior Standing Stone allow you to learn combat skills 20% faster. The Standing Stones are located southwest of Riverwood, below Anise's Cabin. They are easy to spot, and you should not miss them as you leave Helgen. Search the indicated locations to find the Standing Stones:
The Apprentice Stone: It is south of Solitude, on an island, in a small water marshland. It helps you recover magicka quickly, but it makes you susceptible to magicka damage.
The Atronach Stone: It is between Riften and Windhel, in the marshland. It is just outside the mountain range between the two locations, near the Eldergleam Sanctuary and Darkwater Crossing by the river to the east of the two. It gives you a large magicka boost and enables you to absorb spell damage, but you recover it slowly.
The Lady Stone: It is on a small island on the lake to the west of Riverwood. It allows you to regenerate health and stamina quickly.
The Lord Stone: It is southwest of Dawnstar, in the mountain range, on the northern peak. It makes you resistant to magicka and physical damage.
The Lover Stone: It is east of Markarth, about one fifth of the way to Solitude. It helps you improve all your skills faster.
The Ritual Stone: It is east of Whiterun, south of the river, between Whiterun and Valtheim Towers. It allows you to re-animate nearby corpses to fight for you.
The Serpent Stone: It is east of Winterhold, north of Windhelm, in the sea, on a floating ice berg. It gives you a ranged paralyzing poison to use once a day.
The Shadow Stone: It is south of Riften, on a small mountain before the large mountain range to the south. It lets you become invisible once a day for an extended period.
The Steed Stone: It is on the tip of the highest mountain, northwest of Solitude. It increases your carrying capacity without any movement penalty.
The Tower Stone: It is on a mountain in the middle of Winterhold and Dawnstar. It allows you to automatically open expert and lower locks.
There are three types of Skill Trainers: Combat, Magic, and Stealth. The trainers will charge you a set fee to level up the indicated skill. Search the listed locations to find the corresponding Skill Trainer:
Skyrim Special Edition Bow Mod
Combat
Archery
- Journeyman Trainer: Find Faendal in Riverwood.
- Expert Trainer: Find Aela the Huntress of The Companions in Whiterun.
- Master Trainer: Find Niruin of The Thieves Guild in Riften.
Block
- Expert Trainer: Find Njade Stonearm of The Companions in Whiterun.
- Master Trainer: Find Larak of Mor Khazgur in The Reach.
Heavy Armor
- Journeyman Trainer: Find Hermir Strongheart in Windhelm.
- Expert Trainer: Find Gharol of Dushnikh Yal in The Reach.
- Master Trainer: Find Farkas of The Companions in Whiterun.
One-Handed
- Journeyman Trainer: Find Amren in Whiterun.
- Expert Trainer: Find Athis of The Companions in Whiterun.
- Master Trainer: Find Burguk of Dushnikh Yal in The Reach.
Smithing
- Journeyman Trainer: Find Ghorza in Markarth.
- Expert Trainer: Find Balimund in Riften.
- Master Trainer: Find Eorlund Gray-Mane in Whiterun.
Two-Handed
- Expert Trainer: Find Torbjorn Shatter-Shield in Windhelm.
- Master Trainer: Find Vilkas of The Companions in Whiterun.
Magic
Alteration
- Journeyman Trainer: Find Melaran in Solitude.
- Expert Trainer: Find Dravynea of Kynesgrove in Eastmarch.
- Master Trainer: Find Tolfdir of The College in Winterhold.
Conjuration
- Journeyman Trainer: Find Runil in Falkreath.
- Expert Trainer: Find Phinis Gestor of The College in Winterhold.
- Master Trainer: Find Falion in Morthal.
Destruction
- Journeyman Trainer: Find Wuunferth the Unliving in Windhelm.
- Expert Trainer: Find Sybille Stentor in Solitude.
- Master Trainer: Find Faralda of The College in Winterhold.
Enchanting
- Expert Trainer: Find Sergius Turrianus of The College in Winterhold.
- Master Trainer: Find Hamal in Markarth.
Illusion
- Expert Trainer: Find Atub in Largoshbur in The Rift.
- Master Trainer: Find Drevis Neloren of The College in Winterhold.
Restoration
- Expert Trainer: Find Keeper Carcette at The Hall Of The Vigilant and Colette Marence of The College in Winterhold.
- Master Trainer: Find Danica Pure-Spring in Whiterun.
Stealth
Alchemy
- Journeyman Trainer: Find Lami in Morthal.
- Expert Trainer: Find Arcadia in Whiterun.
- Master Trainer: Find Babette in The Dark Brotherhood Sanctuary.
Light Armor
- Journeyman Trainer: Find Scouts-Many-Marshes in Whiterun.
- Expert Trainer: Find Grelka in Riften.
- Master Trainer: Find Mazir in the Dark Brotherhood Sanctuary.
Lockpicking
- Expert Trainer: Find Majhad at Khajiit Caravans.
- Master Trainer: Find Vex of The Thieves Guild in Riften.
Pickpocketing
- Journeyman Trainer: Find Ahkari at Khajiit Caravans.
- Expert Trainer: Find Silda the Unseen in Windhelm.
- Master Trainer: Find Vipir of The Thieves Guild in Riften.
Sneak
- Journeyman Trainer: Find Khayla at Khajiit Caravans.
- Expert Trainer: Find Garvey in Markarth.
- Master Trainer: Find Delven Mallory of The Thieves Guild in Riften.
Speech
- Journeyman Trainer: Find Revyn Sadri in Windhelm and Dro'marash at Khajiit Caravans.
- Expert Trainer: Find Ogmund the Skald in Markarth.
- Master Trainer: Find Geraud Gemaine of Bards' College in Solitude.
Skill books give you skill bonuses. All 18 skills have their own skill books. Search the indicated location to find the corresponding skill book:
Alchemy
- A Game At Dinner, Volume 1: In New Gnisis Cornerclub in Windhelm.
- A Game At Dinner, Volume 2: In Honningbrew Brewery.
- Herbalist's Guide To Skyrim: In Arcadia's Cauldron in Whiterun.
- De Rerum Dirennis: In Winterhold Alchemy Lab.
- Herbalit's Guide To Skyrim: In the Hag's Cure in Makarth.
- Mannimarco King Of Worms, Volume 1: On the corpse in Evergreen Grove.
- Mannimarco King Of Worms, Volume 2: In the Alchemy Lab in Nightcaller Temple.
- Song Of The Alchemists, Volume 1: In Bards' College during Solitude.
- Song Of The Alchemists, Volume 2: In Anise's Cabin.
Alteration
- Breathing Water, Volume 1: In Kraldar's House in Winterhold.
- Breathing Water, Volume 2: In Withing Ilinalta's Deep.
- Daughter Of The Niben, Volume 1: In Brandy-Mug Farmstead.
- Daughter Of The Niben, Volume 2: In the room next to the Jarl Of Understone in Markath.
- Reality And Other Flasehoods, Volume 1: In the throne room of Yngvild.
- Reality And Other Flasehoods, Volume 2: In the Red Eagle Ascent.
- Sithis, Volume 1: On Krag's corpse in Nchuand-Zel.
- Sithis, Volume 2: In The Dark Brotherhood Sanctuary.
- The Lunar Lorkhan, Volume 1: In the Mazaka's quarters at the Lighthouse Of Solitude.
- The Lunar Lorkhan, Volume 2: In the central chamber of the Arcane Enchanter of Cragwallow Slope.
Archery
- Father Of The Niben, Volume 1: In Brinehammer Shipwreck Hold.
- Father Of The Niben, Volume 2: In Autumnshade Clearing, northwest of Riften, on a dead hunter.
- The Black Arrow Part II, Volume 1: In Drunken Huntsman Tavern in Whiterun.
- The Black Arrow Part II, Volume 2: In Valtheim Towers.
- The Gold Ribbon Of Merit, Volume 1: In Fletcher's shop in Solitude.
- The Gold Ribbon Of Merit, Volume 2: In Angi's Camp.
- The Marksmanship Lesson, Volume 1: In the map room in Dawnstar Sanctuary.
- The Marksmanship Lesson, Volume 2: In Gilfre's house at Mixwater.
- Vernaccus And Bourlor, Volume 1: In the Smithshop at Knifepoint Ridge.
- Vernaccus And Bourlor, Volume 2: In Froki's Shack.
Block
- A Dance In Fire, Volume 1: In the library in Fort Snowhawk.
- A Dance In Fire, Volume 2: In the ruined hostel at Traitors' Post.
- Battle Of Red Mountain, Volume 1: In Watch Pass at Skybound.
- Battle Of Red Mountain, Volume 2: In Destroyed Caravan at Tolvald's Crossing.
- Death Blow Of Abernit, Volume 1: In the Hall Of The Dead at Whiterun.
- Death Blow Of Abernit, Volume 2: In the war room in Falkreath.
- The Mirror, Volume 1: On a sleeping mat on a redoubt of the Broken Tower.
- The Mirror, Volume 2: In Ulfric's bedroom in Windhelm Castle.
- Warrior, Volume 1: In the Boss arena in the Driftshade Refuge.
- Warrior, Volume 2: In the Captain's quarters in Fort Kostov.
Conjuration
- Frostfall Part I, Volume 10: In the last room of the Word Wall in Sunderstone Gorge.
- Frostfall Part II, Volume 10: In Belyn Hlaalu's house in Windhelm.
- Hearth Fire Part I, Volume 9: In the last room in Rimerock Burrow.
- Hearth Fire Part II, Volume 9: Near the Mortar and Pestle shop in Dawnstar.
- Liminal Bridges, Volume 1: In north entrance of Shalidar's Maze.
- Liminal Bridges, Volume 2: At the top of Falkreath Watchtower.
- The Doors Of Oblivion, Volume 1: In Reachcliff Cave.
- The Doors Of Oblivion, Volume 2: In Fellglow Keep.
- The Warrior's Charge, Volume 1: In the sacrificial chamber of the Arcane Enchanter at Brittleshin Pass.
- The Warrior's Charge, Volume 2: In the Jarl's bed chamber in Markarth.
Destruction
- A Hypothetical Treachery, Volume 1: In the central chamber of High Gate Ruins.
- A Hypothetical Treachery, Volume 2: In the Aretino residence in Windhelm.
- Art Of War Magic, Volume 1: In Ravenscar Hollow.
- Art Of War Magic, Volume 2: In White Hall at Dawnstar.
- Horrors Of Castle Xyr, Volume 1: In the alchemy lab in Rannveig's Fast.
- Horrors Of Castle Xyr, Volume 2: In Glenmoril Coven.
- Response To Bero's Speech, Volume 1: In Haemar's Cavern.
- Response To Bero's Speech, Volume 2: In Iron Breaker Mine in Dawnstar.
- The Mystery Of Princess Talara Part I, Volume 3: : In Winterhold.
- The Mystery Of Princess Talara Part II, Volume 3: : In the Upper Zone of Steepfall Burrow.
Enchantment
- A Tragedy In Black, Volume 1: In Glenmoril Coven.
- A Tragedy In Black, Volume 2: In Ilinalta's Deep.
- Catalog Of Armor Enchantments, Volume 1: In Falion's house in Morthal.
- Catalog Of Armor Enchantments, Volume 2: In Steamscorch Mine in Kynsegrove.
- Catalog Of Weapon Enchantments: In White Hall at Dawnstar.
- Enchanter's Primer, Volume 1: In Valentina's house in Whiterun.
- Enchanter's Primer, Volume 2: In Hob's Fall Cave.
- Twin Secrets, Volume 1: At the top of the Arcane Enchanter in Hagraven, at Serpent's Bluff.
- Twin Secrets, Volume 2: In Treva's Watch.
Heavy Armor
- Hallgerd's Tale, Volume 1: East of Ivarstead, northwest of Riften, on top of the tower on a table, guarded by Orc hunters.
- Hallgerd's Tale, Volume 2: In Jorrvaskr Hall at Whiterun.
- MidYear Part I, Volume 6: Outside the alchemy lab in Fort Dunstead prison.
- MidYear Part II, Volume 6: In a guardhouse in Morthal.
- Chimarvamidium, Volume 1: On a desk in Calcelmo's Tower in Malkorth.
- Chimarvamidium, Volume 2: In Darkwater Crossing.
- Orsinium And The Orcs, Volume 1: In Stonehills.
- Orsinium And The Orcs, Volume 2: In Dushnikh Yal.
- The Knights Of The Nine, Volume 1: In the dining area in Windhelm.
- The Knights Of The Nine, Volume 2: In the Hall Of The Vigilant.
Illusion
- Before The Ages Of Man, Volume 1: In Dragonsreach Jarl's quarters in Whiterun.
- Before The Ages Of Man, Volume 2: In the four level room in Shroud Hearth Barrow.
- Incident At Necrom, Volume 1: In Pinemoon Cave.
- Incident At Necrom, Volume 2: In the locked room by the alchemy lab at Bloodlet Throne.
- Mystery Of Talara Part I, Volume 4: Near the Arcane Enchanter at Broken Fang Cave.
- Mystery Of Talara Part II, Volume 4: In Nepa's house in Markarth.
- Sun's Dawn Part I, Volume 2: In the inner sanctum in the Temple Of Dibella in Malkarth.
- Sun's Dawn Part II, Volume 2: Near the Hargraven's tent in Darklight Tower.
- The Black Arts On Trial, Volume 1: In Falkreath Jail.
- The Black Arts On Trial, Volume 2: In the White Phial store in Whiterun.
Light Armor
- Ice And Chitin, Volume 1: In the guard tower in Markarth.
- Ice And Chitin, Volume 2: In a room under the southern bridge of Windhelm.
- Jornibret's Last Dance, Volume 1: In Fort Neugard's library.
- Jornibret's Last Dance, Volume 2: In an Autumnwatch tower.
- Rislav The Rigtheous, Volume 1: In the training room at Fort Greymoor.
- Rislav The Rigtheous, Volume 2: In the training room at Cracked Tusk.
- The Rear Guard, Volume 1: In Castle Dour in Solitude.
- The Rear Guard, Volume 2: At the Druaddach Redoubt.
- The Refugees, Volume 1: In a small, nameless camp west of Helgen. To reach it, follow the path, and keep left.
- The Refugees, Volume 2: In the Smithy Of Solitude.
Lockpicking
- Advances In Lockpicking, Volume 1: Inside Ragged Flagon's cistern at Riften.
- Advances In Lockpicking, Volume 2: During the escape from Riften's jail.
- Proper Lock Design, Volume 1: In Cidhna Mine in Markath.
- Proper Lock Design, Volume 2: In the shack above the ramparts at the top of Faldar's Tooth.
- Surfeit Of Thieves, Volume 1: In the wreck of the Winter War.
- Surfeit Of Thieves, Volume 2: In Mistveil Keep in Riften. It is next to Jarl Laila Law-Giver's end table.
- The Locked Room, Volume 1: At Highmoon Hall in Morthal.
- The Locked Room, Volume 2: In Animonculary's vault in Alftrand.
- The Wolf Queen Part I, Volume 1: In Dawnstar jail.
- The Wolf Queen Part II, Volume 1: Underneath the bar in Cragslane Cavern.
One-Handed
- Fire And Darkness, Volume 1: In Folgunthur.
- Fire And Darkness, Volume 2: In Esben's room in the Ratway Warrens in Riften.
- Mace Etiquette, Volume 1: In Orotheim.
- Mace Etiquette, Volume 2: In Fort Greenwall.
- Morning Star Part I, Volume 1: In Driftshade Refuge.
- Morning Star Part II, Volume 1: In Lost Echo Cave.
- Night Falls On Sentinel, Volume 1: In the Bandit camp northwest of Helgen.
- Night Falls On Sentinel, Volume 2: In Swindler's Den during a side quest.
- The Importance Of Where, Volume 1: In a Markath guard tower.
- The Importance Of Where, Volume 2: In Chillfurrow Farm.
- Warrior: In Driftshade Refuge.
Pickpocketing
- Aevar Stone Singer, Volume 1: In Thonnir's house in Morthal.
- Aevar Stone Singer, Volume 2: In the last jail cell in Lost Valkygg.
- Beggar, Volume 1: Near the Ratway, at the table in room with Kajiit Lowlife.
- Beggar, Volume 2: In Haelga's bunkhouse in Riften.
- Purloined Shadows, Volume 1: In Duskglow Crevice.
- Purloined Shadows, Volume 2: In Honorfall Orphanage in Riften.
- Thief, Volume 1: In Bleak Falls Temple, Swindler's Den.
- Thief, Volume 2: At the Argonian Assemblage in Windhelm.
- Wulfmare's Guide To Better Thieving, Volume 1: At the bottom of Fort Sunguard's oubliette.
- Wulfmare's Guide To Better Thieving, Volume 2: In Mara's Eye Pond.
Restoration
- Mystery Of Talara Part I, Volume 2: In Eldergleam Sanctuary.
- Mystery Of Talara Part II, Volume 2: In Frostflow Lighthouse.
- Racial Phylogeny, Volume 1: At Moorside Inn in Morthal.
- Racial Phylogeny, Volume 2: At Corpselight Farm in Falkreath.
- Rain's Hand Part I, Volume 4: In Falion's house in Morthal.
- Rain's Hand Part II, Volume 4: In the Hall Of The Dead in Markath.
- The Exodus, Volume 1: In the Frozen Hearth in Winterhold.
- The Exodus, Volume 2: At Stendarr's Beacon.
- Withershins, Volume 1: At the end of Actwind Point.
- Withershins, Volume 2: In the Temple Of Kynarteh at Whiterun.
Smithing
- Cherins' Heart, Volume 1: In Dawnstar's Quicksilver Mine.
- Cherins' Heart, Volume 2: In the forge room of Morvunskar.
- Heavy Armor Forging, Volume 1: In the Silent Moons Camp.
- Heavy Armor Forging, Volume 2: In Gloombound Mine.
- Light Armor Forging, Volume 1: In Lod's house in Falkreath.
- Light Armor Forging, Volume 2: In Embershard Mine, on the lower level of the larger area to the west.
- The Armorer's Challenge, Volume 1: Near the Smith's forge at Mor Khazgur.
- The Armorer's Challenge, Volume 2: On the Skyforge platform in Whiterun.
- The Last Scabbard Of Akrash, Volume 1: In Silver Hand Camp in Gallows Rock.
- The Last Scabbard Of Akrash, Volume 2: In the armory of Fort Sunguard.
Sneak
- Last Seed Part I, Volume 8: In Redoran's Retreat.
- Last Seed Part II, Volume 8: In the room with Alain at Raldbthar.
- Legend Of Krately House, Volume 1: In the Black Briar Lodge.
- Legend Of Krately House, Volume 2: In the cellar at the Nightgate Inn.
- Sacred Witness, Volume 1: In an alchemy lab in Deepwood Vale.
- Sacred Witness, Volume 2: In Babette's room in The Dark Brotherhood Sanctuary.
- The Red Kitchen Reader, Volume 1: In the Frostmere Crypt.
- The Red Kitchen Reader, Volume 2: In New Gnisis Cornerclub in Windhelm.
- Three Thieves, Volume 1: In the room of Rattle's in Snow Veil Sanctum.
- Three Thieves, Volume 2: In Honningbrew Brewery's alchemy lab.
Speech
- A Dance In Fire Part I, Volume 6: In Meeko's Shack.
- A Dance In Fire Part II, Volume 6: In Dead Man's Drink tavern at Falkreath.
- A Dance In Fire Part I, Volume 7: In Arnleif And Sons Trading Company in Markath.
- A Dance In Fire Part II, Volume 7: In Beggars' Row in Riften.
- Biography Of The Wolf Queen, Volume 1: In the Blue Palace in Solitude.
- Biography Of The Wolf Queen, Volume 2: In Belthor's General Goods in Whiterun.
- Second Seed Part I, Volume 5: In Sorli's house in Stonehills.
- Second Seed Part II, Volume 5: In Sadri's Used Wares in Windhelm.
- The Buying Game, Volume 1: In Bards' College.
- The Buying Game, Volume 2: In the Shrine to Peyrite.
Two-Handed
- Battle Of Sancre Tor, Volume 1: In Dustman's Cairn.
- Battle Of Sancre Tor, Volume 2: In Old Hroldan.
- King, Volume 1: In Bleakwind Bluff.
- King, Volume 2: In Penitus Oculatist Outpost at Dragon Bridge.
- Songs Of Hrormir, Volume 1: In Jorrvaskr Living Quarters.
- Songs Of Hrormir, Volume 2: In Jala's house in Solitude.
- The Legendary City Of Sancre Tor, Volume 1: In Ysgramor's Tomb.
- The Legendary City Of Sancre Tor, Volume 2: In Falkreath's barracks.
- Words And Philosophy, Volume 1: In the flooded cave of the Lost Knife Hideout.
- Words And Philosophy, Volume 2: In the Riften barracks.
You have the ability to absorb the Dragon's soul to unlock the Shout abilities. To learn different types of Dragon Shouts, you must find the ancient tablet wall that teaches you the Dragon Words. Each Shout has three words that can be learned by going around Skyrim and finding them. Half of the Dragon Shouts can be learned through the main quests, while others require you to search the world of Skyrim to find the ancient tablet walls. If you find all three words in a Dragon Shout, you increase its effectiveness when used. When you have learned all three words for a Dragon Shout, you can perform a powerful Shout by holding R1. Search the listed locations and/or complete the indicated task to find the corresponding Dragon Shout word:
Animal Allegiance
Description: A shout for help from the beasts of the wild, who come to fight in your defense.
Location 1 - Animal: Go into the Helgen, and take the southwest Bonechill Passage. The Dragon Shout word is at the other end, protected by a dragon. Watch out for the Snowy Saber Cat inside Bonchill, as she is fast and very strong.
Location 2 - Allegiance: You will find it in Angarvunde in the Rift after completing the 'Medresi Dran And The Wandering Dead' quest.
Location 3 - Pack: You will find it in Ysgramor's Tomb in Winterhold after completing the 'Glory Of The Dead' Companions quest.
Aura Whisper
Description: Your voice is not a shout, but a whisper, revealing the life forces and all.
Location 1 - Life: In the dragon's lair in Northwind Summit, after you get a letter from a 'friend' regarding a source of power in the mountains between Windhelm and Riften. It is around the corner from Shor's Stone; defeat the dragon to learn the Dragon Shout word.
Location 2 - Seek: You will find it in Valthume after completing the 'Evil In Waiting' Dungeon quest.
Location 3 - Hunt: In Volunruud; it requires 'The Silence Has Been Broken' Dark Brotherhood quest or the 'Silenced Tongues' Dungeon quest.
Become Ethereal
Description: The Thu'um reaches out to the Void, changing your form to one that cannot be harmed or harm.
Location 1 - Fade: Successfully complete 'The Way Of The Voice' main quest, and Arngeir will send you to Ustengrav Depths to retrieve The Horn Of Jurgen Windcaller. In the main cavern room, instead of going to the objective, go outside, and then go to the bottom where waterfall is with the green trees. Look at the base of the platform with word of power on it.
Location 2 - Spirit: Find the settlement with waterfalls and large stone structures between Markarth and Falkreath. Go to the top, and fight the Hagravens. Look for the Dragon Shout word in their little den, at the end of the Bard's Leap Summit Point (where you are standing over the waterfall).
Location 3 - Bind: In Ironbind Barrow.
Call Dragon
Description: Odahviing! Hear my voice and come forth. I summon you in my time of need.
Location - Snow, Hunter, Wing: You get all three Dragon Shout words during 'The Fallen' main quest.
Call Of Valor
![Archery Archery](/uploads/1/2/3/7/123703113/855694989.jpeg)
Description: The valiant of Sovngarde hear your voice, and journey beyond space and time to lend their aid.
Location - Hero, Champion, Legend: You get all three Dragon Shout words during the 'Dragonslayer' main quest.
Clear Skies
Description: Skyrim itself yields before Thu'um, as you clear away fog and inclement weather.
Location - Sky, Spring, Summer: You get all three Dragon Shout words from Arngeir after completing the 'Throat Of The World' quest and getting to High Hrothgar.
Disarm
Description: Shout defies steel, as you rip the weapon from an opponent's grasp.
Location 1 - Weapon: In the dragon's lair on Eldersblood Peak, at the top of the mountains, south of Morthal.
Location 2 - Hand: During the 'Speaking With Silence' Thieves Guild quest, go to the Snow Veil Sanctum. In the second area, Mercer will mention something about it being a perfect ambush area. The Dragon Shout word is in that room.
Location 3 - Defeat: In the Silverdrift Lair.
Tf2 flash game. One of the most popular online action games of all time, Team Fortress 2 delivers constant updates—new game modes, maps, equipment and, most importantly,. Mar 19, 2010 - Kongregate free online game TeamFortress 2 (TF2) test - This is my first time so.it sucks SOMEONE TEACH ME. Play TeamFortress 2 (TF2).
Dismay
Description: And the weak shall fear the Thu'um, and flee in terror.
Location 1 - Fear: In the dragon's lair at the Lost Tongue Overlook. After killing the dragon, you will get the Dragon Shout word from a bounty letter from Windhelm in Ivarstead's Inn.
Location 2 - Run: At the top of Dead Crone Rock, west of Markarth. You go here during the 'Mehrunes Dagon' main quest. It requires the 'Pieces Of The Past' Deadric quest.
Location 3 - Terror: In Shalidor's Maze in Labyrinthian.
Dragonrend
Description: Your voice lashes out at a dragon's very soul, forcing the beast to land.
Location - Mortal, Infinite, Temporary: You learn all three Dragon Shout words during the 'Alduin's Bane' quest.
Elemental Fury
Description: The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes.
Location 1 - Air: In the dragon's lair in Dragontooth Crater, between Solitude and Markarth in the northwest of Skyrim. It is a large mountain range.
Location 2 - Battle: In Shriekwind Bastion.
Location 3 - Grace: You will find it in Kilkreath Ruins after completing 'The Break Of Down' Daedric quest.
Fire Breath
Description: Inhale air, exhale flame, and behold the Thu'um as inferno.
Location 1 - Fire: You will learn it during Dustman's Cairn quest after completing the 'Proving Honor' quest from The Companions because it opens a new area of the dungeon that contains the Dragon Shout word.
Location 2 - Inferno: Obtained automatically during 'The Throat Of The World' main quest.
Location 3 - Sun: In Sunderstone Gorge.
Frost Breath
Description: Your breath is winter, you Thu'um a blizzard.
Location 1 - Frost: In Brownstrewn Crest, south of Windhelm, in the middle of the swampland on top of the large hill. It is guarded by a dragon. Defeat the dragon to learn the Dragon Shout word.
Location 2 - Cold: Kill the dragon in the Dragon's Lair in Skyborn Altar.
Location 3 - Freeze: In Folgunthur, southeast of Solitude, on the way to Morthal. It is guarded by a power Draugr. It also requires the 'Forbidden Legend' side quest.
Ice Form
Description: Your Thu'um freezes an opponent solid.
Location 1 - Ice: On Mount Anthor, on the middle mountain in the range to the northwest of Windhelm, and home to a dragon. You will also get this location from Arngeir at High Hrothgar when you talk about the Dragon Shout locations.
Location 2 - Flesh: It is given to you during the 'Under Saarthal' College Of Winterhold quest for the circle of Mages. It is at the end after you have discovered the artifact you are looking for, in the Saarthal dungeon. When you are leaving the dungeon, look for it in the southwest of Winterhold. You can also get it during the 'Forbidden Legend' side quest.
Location 3 - Statue: In Frostmere Crypt during 'The Pale Lady' Dungeon quest.
Kyne's Peace
Description: The voice soothes wild beasts, who lose their desire to fight of flee.
Location 1 - Kyne: Go to Rannveig's Fast, and defeat the ice dragon protecting the entrance. Then, enter to learn the Dragon Shout word.
Location 2 - Peace: Go to Shroud Hearth Barrow Depths. In Ivarstead, there is a quest from the Inn Keeper, Wilheim ('Wilheim's Scream' dungeon quest). Enter the Barrow, and defeat the spirit to get the Sapphire Dragon Claw as a reward from Wilheim.
Location 3 - Trust: In Ragnavald Temple, north of Markarth, in the mountains are the ruins called Ragnavald with a temple inside. Go to the left and right into the canal and the crypts to get the keys to gain access to the Dragon Shout area. Defeat the Daedric, otar the Mod, to learn the Dragon Shout word.
Marked For Death
Description: Speak, and let your voice hearld doom, as an opponent's armor and life force are weakened.
Location 1 - Kill: In the Automnwatch Tower, south of Ivarstad, further south of Rift Imperial Camp, are a couple of towers in the mountains. There is a dragon at the top of the farthest tower to the south protecting the Dragon Shout word.
Location 2 - Leech: Inside the Forsaken Cave in The Pale, southwest of Winterhold, at the base and south of mountains that surround it. It is north of the small lake on the map. It requires 'The White Phial' side quest. It is guarded by Draugr, who is very difficult to defeat.
Location 3 - Suffer: In the Dark Brotherhood Sanctuary in Falkreath Hold.
Slow Time
Description: Shout at time, command it to obey, as the world around you stands still.
Location 1 - Time: During 'The Staff Of Magnus' College Of Winterhold quest, when fighting Draugr Deathlord in the last level of the Labyrithian (Dragon Priest's Lair), you can either fight Draugr or get an artifact that gives you access to this area.
Location 2 - Sand: In Korvanjund, northeast of Whiterun (snowy area on the map). The Dragon Shout word is in the crypt, in the area at the bottom. You will come here during the second Imperial/Stormclock quest. It requires 'The Jagged Crown' Civil War quest.
Location 3 - Eternity: You will find it in Hog's End after completing 'The Feeble Fortune' Dark Brotherhood Radiant quest.
Storm Call
Description: A shout to the sky, a cry to the clouds, that awakens the destructive force of SKyrim's lightning.
Location 1 - Storm: In High Gate Ruins (Dragon Priest's Lair), east of Solitude. Look for a huge structure and set of ruins. Go inside and down to the last chamber, which is Vokun's Throne Room. Defeat Volkun to find the Dragon Shout word in the room behind Vokun's Throne Room.
Location 2 - Wrath: You will learn it during 'The World-Eater's Eyrie' main quest at the Skuldafn Temple level (Dragon Priest's Lair).
Location 3 - Lightening: In Forelhost in the Dragon Priest's Lair.
Throw Voice
Description: The Thu'um is heard, but its source uknown, fooling those into seeking it out.
Location - Voice, Fool, Far: In Shearpoint, west of Windhelm, at the top of the big mountain near it. It is guarded by a power Daedre called Krosis. Defeat him to get all three Dragon Shout words.
Unrelenting Force
Description: Your voice is raw power, pushing aside anything -- or anyone -- who stands in your path.
Location 1 - Force: In Bleak Falls Barrow, west of Riverwood in the mountains; it requires the 'Bleak Falls Barrow' main quest (obtained from Whiterun, north of Riverdale) or 'The Golden Claw' side quest (obtained from Lucan in Riverwood).
Location 2 - Balance: It is given to you by Arngeir after completing 'The Way Of The Voice' main quest in High Hrothgar.
Location 3 - Down: It is given to by Arngeir when you take the horn back to him in the 'Horn Of Jurgen Windcaller' main quest.
Whirlwind Sprint
Description: The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.
Location 1 - Whirlwind: It is given to you by Borri in the 'The Way Of The Voice' main quest when you reach High Hrothgar. This is after you get the 'Balance' word for the 'Unrelenting Force' Dragon Shout.
Location 2 - Fury: In Volskygge (Dragon Priest's Lair), high mountains in the corner of the Skyrim map, west of Solitude, is an ancient temple with a Dragon Shout guarded by a powerful demon. You need to go northwest from Volskygge on the map, up closest to the mountains to get the Dragon Shout word.
Location 3 - Tempest: You will get it in Dead Men's Respite after completing the 'Tending The Flames' Bards' College quest.
Successfully complete the indicated quest to get the corresponding Daedric Artifact:
Oct 28, 2018 - Microsoft Office 2019 Product Key is a cloud-based subscription supplier that delivers the exceptional tool together for how human beings. Microsoft Office 2019 Crack with Product Key Full Version Free Download. Microsoft Office 2019 Crack is a most famous product with a unique function. Microsoft office 2019 free download full version. Apr 17, 2019 - Microsoft Office 2019 Product Key is your key that will provide one to operate with. If you're using Office 365, then it is possible to update utilizing MS Office 2019. Microsoft Office 2019 Product Key Crack Download Is HERE. Dec 25, 2018 - Microsoft Office 2019 Pro x32 x64 with activator(Preactivated). Useless links but we provide you with a complete solution of crack for MS.
Dawnbreaker ('The Break Of Dawn' quest)
Location: You will get this quest near the statue to Merida, west of Solitude. Successfully complete the quest to get the artifact.
Ebony Mail ('Boetiah's Calling' quest)
Location: Find Sacellum of Boethiah in the east section of Windhelm. You will find a cult, and then begin the quest. To offer the sacrifice, you will have to trap someone in that chamber. An easy way to do this is hire a mercenary (you can visit Bee and Brab in Riften; one is sitting downstairs), and ask him to touch the beacon. Successfully complete the remaining task to get the artifact.
Mace Of Molag Bal ('House Of Horrors' quest in Markarth)
Location: In the city, when you walk past an old haunted house, you will be asked to go with someone. If you complete this task and find the priest of Boethiah, you will get the artifact.
Masque Of Clavicus Vile ('A Daedra's Best Friend' quest)
Location: The guard at the entry point of Falkreath will tell you about a missing dog. After speaking with him, start the quest. You can follow the dog, or simply go to Haemar's Shame, which is just south of the large mountain and just east to Helgen. Get the axe, and return it to get the artifact.
Mehrunes' Razor ('Pieces Of The Past' quest)
Location: Visit the museum in Dawnstar (the message pops up multiple times), accept the quest, and then collect the three pieces of the sword throughout Skyrim to get the artifact.
Oghma Infinium ('Discearning The Transmundane' quest)
Location: When you meet Septimus Sigmus during a main quest, you will be assigned a task to get the Elder Scrolls. You will start the second task ('Discearning The Transmundane'). During this quest, you take the imprint of the Scrolls on the Lexicon. Then, you need the harvested blood from an Orc, Dark Elf, Wood Elf, High Elf, and Falmer. If you do not already have samples from them, you must find them, and kill at least one to harvest the blood. You can visit the Bandit camps for Elf and Orc blood, and you can visit Mzulft (southeast of Windhelm) for Falmers.
Ring Of Namira
Location: Find Verulus in Markarth, and accept his quest, which involves clearing the Necropolis. When Eola starts talking about cannibalism, respond positively. Then, clear the undead from Namira's altar. Agree to lure Verulus to the Altar. Kill Verulus and eat his flesh, and the Ring Of Namira will appear in your inventory.
Sanguine's Rose ('Night To Remember' quest)
Location: Find Sam Guevenne in Vilemyr Inn in Ivarstead. He will offer you a drinking challenge. Accept it, and complete the rest of the quest to get the artifact.
Savior's Hide ('Ill Met By Moonlight' quest)
Location: In Falkreath, near the barracks, you will find a kid downstairs in the Falkreath jail. He will hand you his cursed ring, and the quest will begin. Successfully complete the quest to get the artifact. Note: If you decide not to kill, you may not get the artifact.
Skull Of Corruption ('Walking Nightmare' quest)
Location: Successfully complete the 'Walking Nightmare' quest in Dawnstar. To complete the quest, talk to the priest at the Inn, and kill him at the end of the quest to get the artifact.
Spellbreaker ('The Only Cure' quest)
Location: Go to the shrine of Peryite in the mountains between Markarth and Solitude. You must have good skills before you can complete the quest. Successfully complete the quest to get the artifact.
The Black Star ('The Black Star' quest)
Location: Go to Azura's Shrine on top of the mountain to begin this quest. Successfully complete the quest to get the artifact.
Wabbajack ('The Mind Of Madness' quest)
Location: In Solitude, find a child named Derevin wandering around the streets. He will ask you to deliver a message to his master. Find his master and complete the quest to get the artifact. To complete one sequence: shoot Pelgius with Wabbajack, shoot wolf, shoot goat, shoot bandit, shoot Pelagius, shoot Hagraven, shoot Pelagius, shoot Flame Atronach, and then shoot the dragon priest. For the Paranoia sequence, you need to shoot the king. The mind sequence is grow Pelagius twice, and then grow anger once with the Wabbajack.
Get the Elder Scroll, then go to Paarthurnax, and use the 'Throw Voice' shout on him. A new voice will shout insults such as 'Hey, ugly!', 'Hey, skeever butt!', 'Hey, melon head!', 'Hey, melon nose!', 'Hey, troll bait!', 'Hey, slug-breath!', and 'Hey, cheese brain!'
Fallout 3 referenceWhile walking around guards, they may say 'Let me guess, someone stole your Sweet Roll?' This is a reference to the beginning of Fallout 3, where your birthday sweet roll is stolen by Butch.
The Elder Scrolls 4: Oblivion referenceSearch inside the museum of Dawnstar to find a display case containing a yellowing piece of paper with the symbol for Oblivion. Pick the lock, and use a spell for a few seconds on the paper to turn it into a bucket.
Through the mountain passage that leads from Riverwood towards Riften, you will find a Khajiit named M'aiq the Liar, which is a reference to the fast Khajiit you find outside of Bravil and Leyawinn in The Elder Scrolls 4: Oblivion.
TrophiesSuccessfully complete one of the following tasks to get a trophy:
- Platinum (Platinum): Collect all other 50 trophies for this trophy.
- Unbound (Bronze): Complete 'Unbound'.
- Bleak Falls Barrow (Bronze): Complete 'Bleak Falls Barrow'.
- The Way of the Voice (Bronze): Complete 'The Way of the Voice'.
- Diplomatic Immunity (Bronze): Complete 'Diplomatic Immunity'.
- Alduin's Wall (Bronze): Complete 'Alduin's Wall'.
- Elder Knowledge (Bronze): Complete 'Elder Knowledge'.
- The Fallen (Bronze): Complete 'The Fallen'.
- Dragonslayer (Gold): Complete 'Dragonslayer'.
- Take Up Arms (Bronze): Join the Companions.
- Blood Oath (Bronze): Become a member of the Circle.
- Glory of the Dead (Silver): Complete 'Glory of the Dead'.
- Gatekeeper (Bronze): Join the College of Winterhold.
- Revealing the Unseen (Bronze): Complete 'Revealing the Unseen'.
- The Eye of Magnus (Silver): Complete 'The Eye of Magnus'.
- Taking Care of Business (Bronze): Join the Thieves Guild.
- Darkness Returns (Bronze): Complete 'Darkness Returns'.
- One with the Shadows (Silver): Returned the Thieves Guild to its former glory.
- With Friends Like These.. (Bronze): Join the Dark Brotherhood.
- Bound Until Death (Bronze): Complete 'Bound Until Death'.
- Hail Sithis! (Silver): Complete 'Hail Sithis!'.
- Taking Sides (Bronze): Join the Stormcloaks or the Imperial Army.
- War Hero (Bronze): Capture Fort Sungard or Fort Greenwall.
- Hero of Skyrim (Silver): Capture Solitude or Windhelm.
- Sideways (Bronze): Complete 10 side quests.
- Hero of the People (Bronze): Complete 50 Misc Objectives.
- Hard Worker (Bronze): Chop wood, mine ore, and cook food.
- Thief (Silver): Pick 50 locks and 50 pockets.
- Snake Tongue (Bronze): Successfully persuade, bribe, and intimidate.
- Blessed (Bronze): Select a Standing Stone blessing.
- Standing Stones (Silver): Find 13 Standing Stones.
- Citizen (Bronze): Buy a house.
- Wanted (Bronze): Escape from jail.
- Married (Bronze): Get married.
- Artificer (Bronze): Make a smithed item, an enchanted item, and a potion.
- Master Criminal (Bronze): Bounty of 1000 gold in all nine holds.
- Golden Touch (Silver): Have 100,000 gold.
- Delver (Silver): Clear 50 dungeons.
- Skill Master (Silver): Get a skill to 100.
- Explorer (Silver): Discover 100 Locations.
- Reader (Bronze): Read 50 Skill Books.
- Daedric Influence (Bronze): Acquire a Daedric Artifact.
- Oblivion Walker (Silver): Collect 15 Daedric Artifacts.
- Dragon Soul (Bronze): Absorb a dragon soul.
- Dragon Hunter (Bronze): Absorb 20 dragon souls.
- Words of Power (Bronze): Learn all three words of a shout.
- Thu'um Master (Silver): Learn 20 shouts.
- Apprentice (Bronze): Reach Level 5.
- Adept (Bronze): Reach Level 10.
- Expert (Bronze): Reach Level 25.
- Master (Silver): Reach Level 50.
The following trophies require the 'Dawnguard' bonus downloadable content:
- Awakening (Bronze): Complete 'Awakening'.
- Beyond Death (Bronze): Complete 'Beyond Death'.
- Kindred Judgement (Silver): Complete 'Kindred Judgment'.
- Lost to the Ages (Silver): Complete 'Lost to the Ages'.
- Soul Tear (Bronze): Learn all three words of Soul Tear.
- Auriel's Bow (Bronze): Use the special power of Auriel's Bow.
- Werewolf Mastered (Bronze): Acquire 11 werewolf perks.
- Vampire Mastered (Bronze): Acquire 11 vampire perks.
- A New You (Bronze): Change your face.
- Legend (Silver): Defeat a Legendary Dragon.
The following trophies require the 'Hearthfire' bonus downloadable content:
- Proud Parent (Bronze): Adopt a child.
- Landowner (Bronze): Buy a plot of land.
- Architect (Bronze): Build three wings on a house.
- Land Baron (Bronze): Buy three plots of land.
- Master Architect (Bronze): Build three houses.
The following trophies require the 'Dragonborn' bonus downloadable content:
- Outlander (Bronze): Arrive on Solstheim.
- The Temple of Miraak (Bronze): Complete 'The Temple of Miraak'.
- The Path of Knowledge (Bronze): Complete 'The Path of Knowledge'.
- At the Summit of Apocrypha (Silver): Complete 'The Summit of Apocrypha'.
- Dragon Aspect (Silver): Learn all 3 words of Dragon Aspect.
- Hidden Knowledge (Bronze): Learn the secrets of 5 Black Books.
- Stalhrim Crafter (Silver): Craft an item out of Stalhrim.
- Dragonrider (Bronze): Tame and ride 5 dragons.
- Raven Rock Owner (Bronze): Own a house in Raven Rock.
- Solstheim Explorer (Bronze): Discover 30 locations on the island of Solstheim.
Sunday during Bethesda's E3 press conference one of the many pre-show rumors floating around was confirmed: a remastered edition of Skyrim is headed our way. It's called the Skyrim Special Edition, and it'll be out for PC, Xbox One, and PlayStation 4 in October. During a post-show interview, Todd Howard also said that the Special Edition would be free for those who own 'all the Skyrim' stuff on PC, and by 'stuff' we assume he means the three official DLC expansions: Hearthfire, Dawnguard, and Dragonborn.
For console gamers, the Special Edition is good news, because it will provide remastered art, improved lighting, new shaders, and other graphical upgrades. For PC gamers, there's also good news—though not exactly breaking news—because modders have been hard at work improving Skyrim's looks from the moment it launched in 2011.
So, if you don't want to wait for your copy of Skyrim Special Edition to arrive, I've put together a list of existing mods based on the improved features showcased in the Special Edition trailer.
Remastered art and effects
There's a heck of a lot to choose from if you want Skyrim to be a prettier place. The Special Edition trailer focuses on trees, so I'd recommend the Skyrim Flora Overhaul, which provides new textures, lusher colors, better trees and bark, lovelier plants, and taller grass.
Volumetric God Rays
If you want to bring some God rays into Skyrim, there are a number of ENB presets you can use, but RealLike ENB is one of the best, and though it first appeared in 2012 it's been updated as recently as June of this year.
Dynamic depth of field
Dynavision's got you covered here. It works like a camera's auto-focus. If you look at something in the foreground, objects in background will lose focus. It's highly customizable as well, and you can even activate and deactivate is while you're playing.
Screen-space reflections
In the video above you can see real-time reflections similar to those shown in the Special Edition trailer. Skyrim Enhanced Shaders NLA is an adaptation of the Natural Lighting and Atmospherics for ENB preset, and adjusts reflection parameters, enables reflections for interiors, and makes lots of other tweaks.
New snow shaders
If you're looking for better snow, Real Skyrim Snowflakes, also called Vivid Snow, adds a particle system so the snowflakes are hit by light sources. No more flat, fake flakes—you really feel like you're standing in a snowfall.
New water shaders
There's just something about nice-looking water that can completely change a game's world. I'd recommend the latest version of the Purity mod, which in addition to overhauling Skyrim's exteriors, gives you some sparkling and lovely looking water.
![Skyrim archery mod Skyrim archery mod](/uploads/1/2/3/7/123703113/103742756.png)
And, if you're looking for more mods to improve Skyrim's looks, we've got a whole page dedicated to visual overhauls on our list of the best Skyrim mods.
So, you’re about to start an exciting new adventure in Tamriel. Maybe you’ve played Skyrim before. Maybe this is your first go-around. If you’re playing on console, a wealth of options are now available to you, all thanks to the power of mods.
Accessing mods is easy: there should be an option right on the main menu:
Once selected, you will be prompted to sign in to your Bethesda account. If you don’t have one, you can make on here. From there, you should be able to see the most popular mods, highly rated mods, and more:
Advertisement
It’s literally just a matter of selecting your preferred mod, and downloading it. Easy. Do note that if you have mods active, your save file will disable achievements and trophies.
It’s also worth noting that, depending on what platform you are playing on, your options will greatly differ. Unfortunately, on PS4, mods are more limited—Bethesda says that PS4 mods will not be able to use “external assets,” which is a bummer. Nvidia control panel missing options windows 10. Some of the most famous, classic Skyrim mods, like the one that replaces Dragons with Thomas the Tank Engine, use all sorts of outside assets. Alas.
Advertisement
You can see this limitation on display when you compare the mod offerings. PS4, as of this writing, only has 47 mods on day one. Xbox One, by contrast, has 122. Both will gain many more mods as the days go on, but if you have a choice between the two versions, I’d suggest going with Xbox One—no shade, but that platform has more options. Bethesda says that in terms of storage available, you get 5 GB of mods on Xbox One and 1 GB of mods on PS4 as well.
With all of that said, what should you download? While you can view mods through the in-game interface, you can also sort through them on the official Bethesda website. Online, if you are logged in, you can queue up mods to download on your console, which is handy.
Advertisement
Here’s what you should get, ranging from serious mods to totally ridiculous tweaks. It’s not Skyrim unless it’s both hardcore yet absurd, after all.
Unofficial Skyrim Special Edition Patch, by Arthmoor
“A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim Special Edition not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Features: - Hundreds of gameplay, quest, NPC, object, item, text and placement bugs fixed. - Created by the authors of the Unofficial Oblivion Patch series. - No unsafe changes (such as deletions of stock objects). - Designed to be compatible with as many other mods as possible.”
Advertisement
Download for Xbox One here.
Call of Trainwiz, by TrainWiz
“People have often asked me “Trainwiz, if you are a wizard, and a train wizard, what train spells do you know?” So, to show those people, I created this mod. It adds a shout that, when used, will create an effect similar to Alduin’s meteor shower spell. Except instead of meteors, they’re trains. It will rain trains. You have read this correctly, and you have been warned. I take no responsibility for any damages sustained while it’s raining [censored] trains.”
Advertisement
Download for Xbox One here.
Just Walk: No Fast Travel by DylanJames
“Just Walk” is a mod that disables Fast Travel and Fast Travel Messages in all of the vanilla worldspaces.
Download for Xbox One here, and for PS4 here.
Cutting Room Floor, by Arthmoor
“A content restoration mod for Skyrim and the official DLCs. From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. Villages that were supposed to exist have been brought back. Quests that were partially implemented have been completed. Various items have been restored that were still in the data files. NPCs have been brought back to the game and given homes where appropriate. Plus plenty of other random bits of stuff that was mentioned in the game but didn’t exist yet.”
Advertisement
Immersive Poisoned Apples, by Bombchu
Advertisement
“Purification of Skyrim is my love letter to Oblivion’s Dark Brotherhood questline. After finding the recipe, you’ll be able to craft Poisoned Apples at any cooking station if you have the ingredients. You can then offer the them to denizens of Skyrim in conversation, depending on your relationship with the individual and your speechcraft skill. Also, depending whom you ask, you might see surprising responses ;) You’ll also be able to sneak them into the pockets of unsuspecting victims to be discovered and consumed soon after. Note that this method does not work when used on members of the Thieve’s Guild.”
Elemental Destruction Magic, by reaperix
“Elemental Destruction Magic Adds earth, water, and wind as new types of destruction magic. Besides dealing the same amount of health damage as their vanilla counterparts, each new type of destruction magic has a unique secondary effect as well. Water spells stop enemy Magicka and Stamina regeneration for several seconds, earth spells stop Health regeneration and have a chance to stagger targets, and wind spells have a chance to blow targets away. This mod contains 30 new spells, including 24 destruction spells, 6 conjuration spells, 3 weapon enchantments, and 3 armor enchantments, and 6 new perks. New spell casting enemies that use these new spells have also been added. This mod also includes the spell Ash Cloak, to replace the vanilla Whirlwind Cloak spell and adds a new Dragon Priest masks for each element.”
Advertisement
Download for Xbox One here. A similar mod, Phenderix Magic Evolved, adds 350 new magic spells on PS4, and can be downloaded here.
Campfire: Complete Camping System, by Chesko
“Campfire is the most feature-rich camping gameplay mod for Skyrim, and the foundation of Frostfall. You are immediately granted two new Survival Skills, found in your Magic menu: Resourcefulness, and Instincts. Build a campfire from a small, fragile spark to a roaring blaze, and use it to cook with a cooking pot (or just grill right over the flames). Sit with your followers, keep warm, and let the larger campfires uplift and inspire you (granting a small XP bonus). Create tents at any tanning rack. Stalk your prey using Instincts to see the sounds of nearby moving creatures, and be able to smell the dead (and undead!) from a long distance. Create and buy camping equipment using items in the world around you. Build 4 different kinds of tents, create tanning racks, a portable enchanting kit, and more. Use found deadwood to build hatchets, arrows, and other useful creations. You can create over a dozen useful items on-the-spot no matter where you are in Skyrim.”
Advertisement
Frostfall: Hypothermia Camping Survival, by Chesko
“REQUIRES CAMPFIRE: COMPLETE CAMPING SYSTEM. 3.3 RELEASED. EXPECT UPDATES THROUGHOUT THE NIGHT! ENJOY! You are now prepared to face a colder, harsher Skyrim. The three main components of Frostfall are hypothermia, cold water survival, and camping. Frostfall adds a deep, immersive level of gameplay to Skyrim, while keeping tedium to a minimum. An immersion mod should never get in the way of having fun. Frostfall tracks your location, weather, time of day, worn clothing, and more, to determine your current condition in a seamless way that feels easy to jump into and start playing. It is highly customizable, whether you’re looking for a lightweight immersion enhancement or a deeper challenge.”
Advertisement
Beast Skeletons, by Prometheus
“The Elder scrolls world feature several races, but , don’t you find strange that in all dungeons and caves you only find human skeletons and skulls? This mod solves this little immersion problem by adding new skeletons for all races in a lore and non intrusive way . After all Skyrim is still a human dominated land so those beast skeletons will be rare, but yet , now will exhist in world.”
Advertisement
Funny Followers, by Trainwiz
By now you’ve probably realized that there just aren’t any followers out there that really tickle your fancy! You’re disappointed, and expected followers that were a bit more.. well, funny.
Advertisement
The Forgotten City, by The Modern Storyteller
The Forgotten City is an award-winning, critically acclaimed expansion mod offering a unique 6 - 8 hour experience: a murder mystery investigation set in an ancient underground city. You’ll need to solve it using your wits, and the ability to travel through time. It has a dark, non-linear story in which you’ll interrogate suspects, explore the city and its many secrets, and navigate challenging moral dilemmas. It features multiple endings, an original orchestral score, and professionally voiced dialogue.
Advertisement
Rain and Snow FX, by Chesko
Rain and Snow FX allows your character to show frost and wetness (complete with dripping particle effects) when in the rain and in snowstorms. Your skin will also be wet during and just after swimming. When the weather clears or you walk into an interior, the effect will quickly go away. When in the snow, your skin and armor will ice over in a noticeable way. When in the rain, the effect is more subtle, but your skin will be shiny and dripping.
Advertisement
Ars Metallica by Arthmoor
A simple mod to expand on the crafting system in Skyrim. The crafting system is one of Skyrim’s better features, but for thieves and archers, there’s not much use for the system. Light armor is dead easy to come by in already finished forms, but arrows can sometimes be scarce in the types you may want. Lockpicks have been known to be somewhat scarce too, yet are relatively basic to construct.
Advertisement
Alternate Start - Live Another Life, by Arthmoor
Misery and despair have haunted you all your life. Just when you thought it couldn’t get any worse, you’ve been arrested and thrown in the dungeons. Your trial was supposed to be weeks ago, only nobody has come for you. It’s been so long since seeing daylight you no longer know what month it is anymore. The dungeon is cold, damp, and worse still, you’re running out of food. At least you have that leak in the wall for water. It seems as though you’ve been forgotten, soon to rot away and die.
The eight have forsaken you! Or.. have they? Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. You will be given the opportunity to choose your race and then choose a new life for your character to lead. A wide variety of choices will be available. What you choose will have a lasting impact, so choose carefully or the gods may forsake you again!
Advertisement
Relationship Dialogue Overhaul by Cloudedtruth
Adds over 5,000 lines of completely voiced dialogue for NPCs for more than 50 voice types, focusing mainly on friends, followers, spouses, and rivals. All dialogue is voiced using the original voices from the game, achieved through re-adding existing dialogue in new and suitable places, as well as editing together multiple lines to form brand new dialogue.
Advertisement
Rich Merchants of Skryim, by Micah Ghost
This is a simple mod that increases the extremely low vinilla merchant gold level to 10,000 gold for every merchant in game.
Immersive Indigestion, by AlpineYJ
This mod adds some indigestion to most of the NPCs in Skyrim. In other words, they now burp and expel flatulence. This is especially so when they are eating, exerting large amounts of effort (swinging a weapon), or when they discuss parts of the civil war with you. Yes, some of the sounds I created myself using my own indigestion. I won’t tell you which ones. :)
Advertisement
VioLens - A Killmove Mod by The-Reko
VioLens - A Killmove Mod SE gives you in-game control over both Ranged and Melee Killmoves.
Advertisement
Ring Of Increased Carry Weight by Micah Ghost
A simple mod that adds a one ring that gives the wearer 1000 points of extra carry weight per ring, and another that adds 1000000 carry weight. It’s your choice.
Advertisement
![Skyrim Special Edition Archery Overhaul Skyrim Special Edition Archery Overhaul](https://imagescdn.tweaktown.com/content/7/9/7936_41_elder-scrolls-skyrim-special-edition-xbox-one-review.png)
Katnip for Khajiits
This mod adds dried catnip to Skyrim, purchasable from the Khajiit caravans. If you are a Khajiit, the effects will be like that of a drug - similar to how catnip affects cats in the real world. First, you’ll get a hit from the initial intake - the world will seem as though it’s in overdrive for a few seconds (using the Slow effect). Once this has worn off, you’ll see through a drugged haze (using the Sleeping Tree Sap effect), but your power in illusion will increase, as your perception of other realities is boosted. You will also find that your hunting instincts are sharpened (one-handed skill fortified by 10%).
Advertisement
P.S. Make sure to read the full description for these mods - in order for them to work, you will sometimes need additional files / other standalone mods.
Advertisement
If you’ve got a recommendation to share, make sure to leave a comment!
The Elder Scrolls V: Skyrimis nothing short of legendary. Skyrim, as its often called, sold more than 23 million copies since its release, and, with the remastered Skyrim: Special Edition that launched in October, sales are likely to continue climbing.
The title’s long lifespan can be attributed largely to one thing: its massive modding community. From simple modifications that upgrade graphics and textures to extravagant additions that transform Tamriel into a nightmarish version of the Mushroom Kingdom, there’s an enormous number of mods that have preserved and expanded the Skyrim experience. Though many of the game’s most popular mods have yet to receive updates for Skyrim: Special Edition — or aren’t going to at all –there are still plenty of mods that have received overhauls and bug fixes since the game’s release. Read on to find out which mods are our favorites.
Author’s Note: Please keep in mind that not all mods are available for all platforms. The PlayStation 4 version of Skyrim: Special Edition, in particular, has an extremely limited selection, since it lacks the ability to import external assets or mods larger than 1GB. Though both consoles boast a sizable mod pool, there are far more mods available for PC gamers. Many of these mods (especially the graphics mods) can also have a significant effect on your game performance.
Visual enhancements
These mods, which are all available for Skyrim: Special Edition, are built to make the world of Skyrim even more beautiful. Though the remastered edition included several upgrades to Bethesda’s Creation Engine — including improvements to snow and water shaders — the modding community will stop at nothing to make Tamriel’s northernmost province a photorealistic paradise, even if they have to sacrifice frame rates along the way.
Total Character Makeover
Skyrim is full of beautiful vistas, lush forests, and eerie swamps that draw you in and make you feel like you’re really in the world of the Elder Scrolls. Unfortunately, the game’s character models do not look quite as stunning. In particular, many characters’ faces just look terrible and unrealistic (we’re looking at you, Hilde). Luckily, “Total Character Makeover” fixes all that! The mod improves textures and skin meshes for NPCs and playable characters, so people look more like people and everyone’s bone structure isn’t so messed up.
Skyrim Flora Overhaul
The trees and bushes in Skyrim look great from afar, but if you step too close and you’ll notice that the textures lack precise detail. Enter “Skyrim Flora Overhaul,” which replaces most of the game’s trees, grasses, and plants with original models, including 16 new trees and more than 180 new textures for plants and ground cover.
Vivid Weathers SE
It’s tough to feel “in the moment” when a storm front rolls through Winterhold, but it consists of 10 droplets of water and a few measly snowflakes. “Vivid Weathers” corrects the issue by adding a ton of new weather effects, complete with both visual and aural cues to let you know when a fierce thunderstorm or a blanket of fog is headed your way. This mod also replaces the default snow texture, and new cloud textures make for some truly spectacular sunsets. Keep in mind, though; it may not work well with other weather mods.
Surreal Lighting
Where most graphics-targeted mods zig, “Surreal Lighting” zags. Instead of enhancing textures or reshading drops of water, this mod aims to make Skyrim feel like more of a fantasy world than some sort of ancient version of Canada. The mod simply alters brightness, contrast, and color in outdoor settings, resulting in gorgeous skyboxes filled with shades of pink and blue. “Surreal Lighting” isn’t a dramatic add-on, but it helps bring a little color to Tamriel’s often-dreary landscapes.
Skyrim was first released in 2011 on the previous console generation and PC, and to say it was a great game would be an understatement. It won countless awards and is almost always high ranking in Top 100 Best Games Lists. Spawning countless memes, and the various strange glitches we could manipulate, Skyrim is great and fun. Fans of the game helped push Skyrim to new heights, with a strong modding community on PC.
Due to the game's on-going popularity, we were blessed with a gorgeously overhauled newer, shinier Skyrim, bringing mod support to consoles for the first time. Here are our favorites.
We have compiled some of the coolest mods available right now for Skyrim: Special Edition. Since the game also includes all of the DLC, there is no need to worry about incompatibility. And we've only selected free mods, nothing from the Creators Club.
Note: Achievements are disabled while mods are active.
An Alternate Start - Live Another Life
This mod gives you an alternate opening, where you're left to fester in a jail, forgotten, instead of the Helgen opening we know so well by now. You still get to pick your race, and your choices here still have as much of an impact on the rest of the game. This mod expands character creation so that you'll find yourself faced with a choice of 13 new beginnings.
Campfire - Complete Camping System
In addition to the new attributes you get in Frostfall, Campfire also grants you Resourcefulness and Instinct. Instinct allows you to stalk your prey and has its own skill system which can be accessed from any lit campfire.
Cheat Room
Less than 1MB in size, this cheat room has it all. It adds a spell to your roster and teleports you to a room where you can do anything. Resurrect NPCs (because seriously, eff those vampire attacks), spawn any item, make anyone a follower, as well as all the skills leveling up, and changing the weather. It's THE cheat mod to get.
Classic Oblivion Jail System
The jail system in Skyrim is pretty tame compared to Oblivion's. When you're locked up in jail in Skyrim, depending on the length of your sentence, you may lose progress towards your next level in a few skills. It's not really a hardship. This mod implements Oblivion's system, whereby the longer your sentence, the more levels you lose. Not just the progress towards them, actual levels. If you want being imprisoned to be any kind of threat, you should get this mod.
The Forgotten City
This award winning, critically acclaimed mod is, basically, a fan made expansion bordering on official DLC quality realms of brilliance. With this installed, from level 5 your character will be approached by a courier who directs you to the Forgotten City. What follows is a six-to-eight-hour original and non-linear experience, in an incredibly intricate and beautiful new city. Even boasting complex moral decisions with consequences, and several different endings, it would be a shame to miss out on such beautifully crafted modding!
Frostfall - Hypothermia Camping Survival
If you wanted to turn Skyrim into a potentially fatal survival game, Frostfall would be the mod to do it. The three main components of this mod are hypothermia, cold water survival, and camping. This mod tracks everything from time of day, and weather to what you are wearing to create an immediately immersive experience. Your character can visibly become wet and snowy. It is also deeply customizable, making the experience as pleasant or unpleasant as you feel comfortable with. It adds new attributes to your character, Wetness and Exposure, and defenses for Warmth and Coverage. As you get colder, it raises your Exposure, and your skills suffer as a result; and when you are Wet, it increases your Exposure quicker. Warmth will always reduce Exposure, and Coverage decreases Wetness. You'll need the following mod to implement the effects of this fully.
Hardcore Difficulty - No Milkdrinkers!
Ouch. If you thought the Legendary difficulty was hard, go cry off into your sweet roll, dumpling. This mod isn't for you. It scales the leveling of enemies, making higher level enemies tougher, and keeping weaker ones weak. It also tweaks the block rate and damage output, and forces enemy AI to close in proximity during combat. Install this mod while you have Legendary difficulty active to switch it on.
Immersive Citizens
The NPCs in Skyrim aren't the ost intelligent lifeforms you'll come across in gaming. In fact, the entire AI isn't the smartest, which is what Immersive Citizens attempts to address by making NPCs you come across feel a little more lively. They'll travel places, have more immersive schedules for each day and react better to any threats that may pop around the corner.
iNeed - Food, Water, Sleep
Couple this with Frostfall, and you've pretty much got yourself a Skyrim/The Sims cross-over. If keeping your Dragonborn alive wasn't hard enough, you'll now also have to make sure they're well rested, and well fed and watered. Messages appear to keep you informed of your status, as well as sound effects so you hear your stomach rumbling. The heavier the food, the more filling it is, and you'll begin the game with a waterskin but they can be crafted and purchased if you need more.
Just Walk - No Fast Travel
This mod disables fast travel options from the map screen. If you want to get somewhere, you'd better be prepared to use your legs. And why not, the overhauled graphics and lighting systems are wonderful to behold, it'd be a shame to waste so much exploring to fast traveling! Fast traveling by coach, boat or being arrested is unaffected.
Natural Eyes
If there's one thing I largely dislike about Skyrim, it's the default textures for eyes. Simply put, they're awful, with little to no detail, and why does there always have to be a 'blind in one eye' option? This mod replaces all of the eyes with newer high resolution versions. It beats staring at elves who look like they've had their eyes pulled out with corkscrews.
Ordinator - Perks of Skyrim
This is a great mod for those who want to level up but are tired of selecting the same old perk. Want to create an entirely new character from scratch with upgraded perk trees? Ordinator is the one for you! It has completely overhauled the perks system, adding new ones, so you have more fun building a character exactly how you want them.
People are Strangers XB1
If you ever thought it was a bit weird that for some reason you automatically knew every character's name without ever speaking to them before, install this mod. Now, instead of showing the NPC's name, it'll show a ? until you speak to them. Jarls will just be called The Jarl until you are introduced.
Rich Skyrim Merchants
You've just looted everything out of a dungeon, and you have so much expensive stuff to sell - but you have to offload it to multiple merchants to actually make any money. Vanilla Skyrim merchants don't often carry an excess of a thousand gold, making hoarding money a slow process, especially if you want to get on with homesteading. This Rich Skyrim Merchants mod gives every merchant five times more gold.
Sheogorath's Cheat Menu
There are other cheat mods available, and this certainly isn't the tidiest but I selected this one in particular due to one of the additional things it does. This mod spawns a book on a stool that you can find at the Standing Stones just after you escape from Helgen on your way to Riverwood. Selecting the book adds a spell to the Restoration section of your magic, which is the cheat menu. You can fast level, or add items and money, etc.. but you can also turn off collision detection, enabling you to bypass entire sections of the map just by aiming into the sky while you walk! See my personal screenshot above of this in action! The good thing about this cheat mod is that it only requires a free spell to launch.
Unofficial Skyrim Special Edition Patch
The most comprehensive mod for straightening out all the bugs, kinks and glitches left in the game post-release. Made to be compatible with as many mods as possible, you'll want to install this for a cleaner and less messy game. The fact we still need an unofficial patch is rather laughable, though.
Over to you!
The list of mods available on Xbox One is still growing, and there are more being added daily. Have we missed any already that you think should be on this list? Sound off in the comments and let us know!
Updated on June 01, 2018: We refreshed the list, fixing any redirect issues with Bethesda moving pages and removing/adding mods.
This post may contain affiliate links. See our disclosure policy for more details.